This should match to how drivers program hardware. flatshade relates to
whether color inputs are interpolated, not the provoking vertex
convention.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
* we would actually need to save/restore rasterizer state. As
* it is, we just need to make note of the pv.
*/
- pc->api_pv = (rast->flatshade
- && !rast->flatshade_first) ? PV_LAST : PV_FIRST;
+ pc->api_pv = rast->flatshade_first ? PV_FIRST : PV_LAST;
}
void