-/* $Id: texstore.c,v 1.3 2001/02/07 03:53:07 brianp Exp $ */
+/* $Id: texstore.c,v 1.4 2001/02/07 19:02:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
/* try common 2D texture cases first */
if (!ctx->_ImageTransferState && dimensions == 2
- && srcType == GL_UNSIGNED_BYTE) {
+ && srcType == CHAN_TYPE) {
if (srcFormat == texFormat) {
/* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
*/
if (texFormat == GL_COLOR_INDEX) {
/* color index texture */
- const GLenum texType = GL_UNSIGNED_BYTE;
+ const GLenum texType = CHAN_TYPE;
GLint img, row;
GLchan *dest = texAddr + dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
for (row = 0; row < convHeight; row++) {
_mesa_pack_float_rgba_span(ctx, convWidth,
(const GLfloat (*)[4]) srcf,
- texFormat, GL_UNSIGNED_BYTE,
+ texFormat, CHAN_TYPE,
dest, &_mesa_native_packing,
ctx->_ImageTransferState
& IMAGE_POST_CONVOLUTION_BITS);