+2021-02-08 Andrew Burgess <andrew.burgess@embecosm.com>
+
+ * tui-layout.c (saved_tui_windows): Delete.
+ (tui_apply_current_layout): Don't make use of saved_tui_windows,
+ call new get_windows member function instead.
+ (tui_get_window_by_name): Check in tui_windows.
+ (tui_layout_window::apply): Don't add to tui_windows.
+ * tui-layout.h (tui_layout_base::get_windows): New member function.
+ (tui_layout_window::get_windows): Likewise.
+ (tui_layout_split::get_windows): Likewise.
+
2021-02-08 Andrew Burgess <andrew.burgess@embecosm.com>
* tui/tui-layout.c (tui_apply_current_layout): Restore the delete
+2021-02-08 Andrew Burgess <andrew.burgess@embecosm.com>
+
+ * gdb.tui/winheight.exp: Add more tests.
+
2021-02-08 Andrew Burgess <andrew.burgess@embecosm.com>
* gdb.python/py-framefilter.exp: Update expected results.
Term::command "winheight cmd -5"
Term::check_box "larger source box" 0 0 80 15
+
+Term::command "winheight src -5"
+Term::check_box "smaller source box again" 0 0 80 10
+
+Term::command "winheight src +5"
+Term::check_box "larger source box again" 0 0 80 15
+
+# At one point we had a bug where adjusting the winheight would result
+# in GDB keeping hold of duplicate window pointers, which it might
+# then try to delete when the layout was changed. Running this test
+# under valgrind would expose that bug.
+Term::command "layout asm"
+Term::check_box "check for asm window" 0 0 80 15
+
/* See tui-data.h. */
std::vector<tui_win_info *> tui_windows;
-/* When applying a layout, this is the list of all windows that were
- in the previous layout. This is used to re-use windows when
- changing a layout. */
-static std::vector<tui_win_info *> saved_tui_windows;
-
/* See tui-layout.h. */
void
extract_display_start_addr (&gdbarch, &addr);
- saved_tui_windows = std::move (tui_windows);
- tui_windows.clear ();
-
- for (tui_win_info *win_info : saved_tui_windows)
+ for (tui_win_info *win_info : tui_windows)
win_info->make_visible (false);
applied_layout->apply (0, 0, tui_term_width (), tui_term_height ());
/* This should always be made visible by a layout. */
gdb_assert (TUI_CMD_WIN->is_visible ());
+ /* Get the new list of currently visible windows. */
+ std::vector<tui_win_info *> new_tui_windows;
+ applied_layout->get_windows (&new_tui_windows);
+
/* Now delete any window that was not re-applied. */
tui_win_info *focus = tui_win_with_focus ();
- for (tui_win_info *win_info : saved_tui_windows)
+ for (tui_win_info *win_info : tui_windows)
{
if (!win_info->is_visible ())
{
if (focus == win_info)
- tui_set_win_focus_to (tui_windows[0]);
+ tui_set_win_focus_to (new_tui_windows[0]);
delete win_info;
}
}
+ /* Replace the global list of active windows. */
+ tui_windows = std::move (new_tui_windows);
+
if (gdbarch == nullptr && TUI_DISASM_WIN != nullptr)
tui_get_begin_asm_address (&gdbarch, &addr);
tui_update_source_windows_with_addr (gdbarch, addr);
-
- saved_tui_windows.clear ();
}
/* See tui-layout. */
static tui_win_info *
tui_get_window_by_name (const std::string &name)
{
- for (tui_win_info *window : saved_tui_windows)
+ for (tui_win_info *window : tui_windows)
if (name == window->name ())
return window;
height = height_;
gdb_assert (m_window != nullptr);
m_window->resize (height, width, x, y);
- tui_windows.push_back (m_window);
}
/* See tui-layout.h. */
depth of this layout in the hierarchy (zero-based). */
virtual void specification (ui_file *output, int depth) = 0;
+ /* Add all windows to the WINDOWS vector. */
+ virtual void get_windows (std::vector<tui_win_info *> *windows) = 0;
+
/* The most recent space allocation. */
int x = 0;
int y = 0;
void specification (ui_file *output, int depth) override;
+ /* See tui_layout_base::get_windows. */
+ void get_windows (std::vector<tui_win_info *> *windows) override
+ {
+ windows->push_back (m_window);
+ }
+
protected:
void get_sizes (bool height, int *min_value, int *max_value) override;
void specification (ui_file *output, int depth) override;
+ /* See tui_layout_base::get_windows. */
+ void get_windows (std::vector<tui_win_info *> *windows) override
+ {
+ for (auto &item : m_splits)
+ item.layout->get_windows (windows);
+ }
+
protected:
void get_sizes (bool height, int *min_value, int *max_value) override;