cell_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
- struct cell_context *cell = cell_context(pipe);
+ /*struct cell_context *cell = cell_context(pipe);*/
struct cell_fragment_shader_state *state;
state = CALLOC_STRUCT(cell_fragment_shader_state);
void
cell_delete_fs_state(struct pipe_context *pipe, void *fs)
{
- struct cell_context *cell = cell_context(pipe);
-
struct cell_fragment_shader_state *state =
(struct cell_fragment_shader_state *) fs;