#define FILE_DEBUG_FLAG DEBUG_BLIT
+/**
+ * Copy an image between textures with the vgpu10 CopyRegion command.
+ */
+static void
+copy_region_vgpu10(struct svga_context *svga, struct pipe_resource *src_tex,
+ unsigned src_x, unsigned src_y, unsigned src_z,
+ unsigned src_level, unsigned src_face,
+ struct pipe_resource *dst_tex,
+ unsigned dst_x, unsigned dst_y, unsigned dst_z,
+ unsigned dst_level, unsigned dst_face,
+ unsigned width, unsigned height, unsigned depth)
+{
+ enum pipe_error ret;
+ uint32 srcSubResource, dstSubResource;
+ struct svga_texture *dtex, *stex;
+ SVGA3dCopyBox box;
+ int i, num_layers = 1;
+
+ stex = svga_texture(src_tex);
+ dtex = svga_texture(dst_tex);
+
+ box.x = dst_x;
+ box.y = dst_y;
+ box.z = dst_z;
+ box.w = width;
+ box.h = height;
+ box.d = depth;
+ box.srcx = src_x;
+ box.srcy = src_y;
+ box.srcz = src_z;
+
+ if (src_tex->target == PIPE_TEXTURE_1D_ARRAY ||
+ src_tex->target == PIPE_TEXTURE_2D_ARRAY) {
+ /* copy layer by layer */
+ box.z = 0;
+ box.d = 1;
+ box.srcz = 0;
+
+ num_layers = depth;
+ src_face = src_z;
+ dst_face = dst_z;
+ }
+
+ /* loop over array layers */
+ for (i = 0; i < num_layers; i++) {
+ srcSubResource = (src_face + i) * (src_tex->last_level + 1) + src_level;
+ dstSubResource = (dst_face + i) * (dst_tex->last_level + 1) + dst_level;
+
+ ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc,
+ dtex->handle, dstSubResource,
+ stex->handle, srcSubResource, &box);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc,
+ dtex->handle, dstSubResource,
+ stex->handle, srcSubResource, &box);
+ assert(ret == PIPE_OK);
+ }
+
+ svga_define_texture_level(dtex, dst_face + i, dst_level);
+ }
+}
+
+
static void
svga_resource_copy_region(struct pipe_context *pipe,
- struct pipe_resource* dst_tex,
+ struct pipe_resource *dst_tex,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource* src_tex,
+ struct pipe_resource *src_tex,
unsigned src_level,
const struct pipe_box *src_box)
{
}
+/**
+ * The state tracker implements some resource copies with blits (for
+ * GL_ARB_copy_image). This function checks if we should really do the blit
+ * with a VGPU10 CopyRegion command or software fallback (for incompatible
+ * src/dst formats).
+ */
+static bool
+can_blit_via_copy_region_vgpu10(struct svga_context *svga,
+ const struct pipe_blit_info *blit_info)
+{
+ struct svga_texture *dtex, *stex;
+
+ if (!svga_have_vgpu10(svga))
+ return false;
+
+ stex = svga_texture(blit_info->src.resource);
+ dtex = svga_texture(blit_info->src.resource);
+
+ // can't copy within one resource
+ if (stex->handle == dtex->handle)
+ return false;
+
+ // can't copy between different resource types
+ if (blit_info->src.resource->target != blit_info->dst.resource->target)
+ return false;
+
+ // check that the blit src/dst regions are same size, no flipping, etc.
+ if (blit_info->src.box.width != blit_info->dst.box.width ||
+ blit_info->src.box.height != blit_info->dst.box.height)
+ return false;
+
+ // depth/stencil copies not supported at this time
+ if (blit_info->mask != PIPE_MASK_RGBA)
+ return false;
+
+ if (blit_info->alpha_blend || blit_info->render_condition_enable ||
+ blit_info->scissor_enable)
+ return false;
+
+ // check that src/dst surface formats are compatible for the VGPU device.
+ return util_is_format_compatible(
+ util_format_description(blit_info->src.resource->format),
+ util_format_description(blit_info->dst.resource->format));
+}
+
+
static void
svga_blit(struct pipe_context *pipe,
const struct pipe_blit_info *blit_info)
return;
}
+ if (can_blit_via_copy_region_vgpu10(svga, blit_info)) {
+ unsigned src_face, src_z, dst_face, dst_z;
+
+ if (blit_info->src.resource->target == PIPE_TEXTURE_CUBE) {
+ src_face = blit_info->src.box.z;
+ src_z = 0;
+ assert(blit_info->src.box.depth == 1);
+ }
+ else {
+ src_face = 0;
+ src_z = blit_info->src.box.z;
+ }
+
+ if (blit_info->dst.resource->target == PIPE_TEXTURE_CUBE) {
+ dst_face = blit_info->dst.box.z;
+ dst_z = 0;
+ assert(blit_info->src.box.depth == 1);
+ }
+ else {
+ dst_face = 0;
+ dst_z = blit_info->dst.box.z;
+ }
+
+ copy_region_vgpu10(svga,
+ blit_info->src.resource,
+ blit_info->src.box.x, blit_info->src.box.y, src_z,
+ blit_info->src.level, src_face,
+ blit_info->dst.resource,
+ blit_info->dst.box.x, blit_info->dst.box.y, dst_z,
+ blit_info->dst.level, dst_face,
+ blit_info->src.box.width, blit_info->src.box.height,
+ blit_info->src.box.depth);
+ return;
+ }
+
if (util_try_blit_via_copy_region(pipe, blit_info)) {
return; /* done */
}