ctx->Extensions.ARB_fragment_shader &&
ctx->Extensions.ARB_texture_non_power_of_two &&
ctx->Extensions.EXT_blend_equation_separate);
- if (ver_2_0) {
+ /* FINISHME: This list isn't quite right. */
+ const GLboolean ver_3_0 = (ctx->Extensions.ARB_half_float_vertex &&
+ ctx->Extensions.ARB_internalformat_query &&
+ ctx->Extensions.ARB_map_buffer_range &&
+ ctx->Extensions.ARB_shader_texture_lod &&
+ ctx->Extensions.ARB_texture_float &&
+ ctx->Extensions.ARB_texture_rg &&
+ ctx->Extensions.ARB_texture_compression_rgtc &&
+ ctx->Extensions.EXT_draw_buffers2 &&
+ /* ctx->Extensions.ARB_framebuffer_object && */
+ ctx->Extensions.EXT_framebuffer_sRGB &&
+ ctx->Extensions.EXT_packed_float &&
+ ctx->Extensions.EXT_texture_array &&
+ ctx->Extensions.EXT_texture_shared_exponent &&
+ ctx->Extensions.EXT_transform_feedback &&
+ ctx->Extensions.NV_conditional_render &&
+ ctx->Extensions.ARB_draw_instanced &&
+ ctx->Extensions.ARB_uniform_buffer_object &&
+ ctx->Extensions.EXT_texture_snorm &&
+ ctx->Extensions.NV_primitive_restart &&
+ ctx->Extensions.OES_depth_texture_cube_map);
+ if (ver_3_0) {
+ ctx->Version = 30;
+ } else if (ver_2_0) {
ctx->Version = 20;
} else {
_mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");