Apparently instead of returning error when passing
a quality level different than 0 for
D3DMULTISAMPLE_NONE, we should pass.
Fixes: https://github.com/iXit/Mesa-3D/issues/340
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
if (levels)
*levels = 1;
+ /* Ignores multisamplequality */
+ if (*multisample == D3DMULTISAMPLE_NONE)
+ return D3D_OK;
+
if (*multisample == D3DMULTISAMPLE_NONMASKABLE) {
if (depth_stencil_format(format))
bind = d3d9_get_pipe_depth_format_bindings(format);