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glsl: validate binding qualifier for AoA
author
Timothy Arceri
<t_arceri@yahoo.com.au>
Wed, 27 May 2015 11:33:45 +0000
(21:33 +1000)
committer
Timothy Arceri
<t_arceri@yahoo.com.au>
Sat, 26 Sep 2015 12:28:05 +0000
(22:28 +1000)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/ast_to_hir.cpp
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diff --git
a/src/glsl/ast_to_hir.cpp
b/src/glsl/ast_to_hir.cpp
index 6b2e140cf43334058f7bc7d64aba6e23ba4a5235..b8d66dd06092fcae28d11b24b7e52c7cd2894aa0 100644
(file)
--- a/
src/glsl/ast_to_hir.cpp
+++ b/
src/glsl/ast_to_hir.cpp
@@
-2179,7
+2179,7
@@
validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
}
const struct gl_context *const ctx = state->ctx;
- unsigned elements = type->is_array() ? type->
length
: 1;
+ unsigned elements = type->is_array() ? type->
arrays_of_arrays_size()
: 1;
unsigned max_index = qual->binding + elements - 1;
const glsl_type *base_type = type->without_array();