uint8_t resolve_status;
nir_alu_instr *alu = nir_instr_as_alu(instr);
switch (alu->op) {
+ case nir_op_bany2:
+ case nir_op_bany3:
+ case nir_op_bany4:
+ case nir_op_ball_fequal2:
+ case nir_op_ball_iequal2:
+ case nir_op_ball_fequal3:
+ case nir_op_ball_iequal3:
+ case nir_op_ball_fequal4:
+ case nir_op_ball_iequal4:
+ case nir_op_bany_fnequal2:
+ case nir_op_bany_inequal2:
+ case nir_op_bany_fnequal3:
+ case nir_op_bany_inequal3:
+ case nir_op_bany_fnequal4:
+ case nir_op_bany_inequal4:
+ /* These are only implemented by the vec4 backend and its
+ * implementation emits resolved booleans. At some point in the
+ * future, this may change and we'll have to remove some of the
+ * above cases.
+ */
+ resolve_status = BRW_NIR_BOOLEAN_NO_RESOLVE;
+ break;
+
case nir_op_imov:
case nir_op_inot:
/* This is a single-source instruction. Just copy the resolve