#include "GL/internal/dri_interface.h"
+#define need_GL_ARB_vertex_array_object
#define need_GL_ARB_vertex_program
#define need_GL_EXT_fog_coord
#define need_GL_EXT_gpu_program_parameters
static const struct dri_extension card_extensions[] =
{
{ "GL_ARB_texture_rectangle", NULL },
+ { "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions },
{ "GL_EXT_blend_logic_op", NULL },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
/* paletted_textures currently doesn't work, but we could fix them later */