--- /dev/null
+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#include "util/ralloc.h"
+#include "util/hash_table.h"
+
+#include "ir3_cache.h"
+#include "ir3_shader.h"
+
+
+static uint32_t
+key_hash(const void *_key)
+{
+ const struct ir3_cache_key *key = _key;
+ uint32_t hash = _mesa_fnv32_1a_offset_bias;
+ hash = _mesa_fnv32_1a_accumulate_block(hash, key, sizeof(*key));
+ return hash;
+}
+
+static bool
+key_equals(const void *_a, const void *_b)
+{
+ const struct ir3_cache_key *a = _a;
+ const struct ir3_cache_key *b = _b;
+ // TODO we could optimize the key shader-variant key comparison by not
+ // ignoring has_per_samp.. not really sure if that helps..
+ return memcmp(a, b, sizeof(struct ir3_cache_key)) == 0;
+}
+
+struct ir3_cache {
+ /* cache mapping gallium/etc shader state-objs + shader-key to backend
+ * specific state-object
+ */
+ struct hash_table *ht;
+
+ const struct ir3_cache_funcs *funcs;
+ void *data;
+};
+
+struct ir3_cache * ir3_cache_create(const struct ir3_cache_funcs *funcs, void *data)
+{
+ struct ir3_cache *cache = rzalloc(NULL, struct ir3_cache);
+
+ cache->ht = _mesa_hash_table_create(cache, key_hash, key_equals);
+ cache->funcs = funcs;
+ cache->data = data;
+
+ return cache;
+}
+
+void ir3_cache_destroy(struct ir3_cache *cache)
+{
+ /* _mesa_hash_table_destroy is so *almost* useful.. */
+ struct hash_entry *entry;
+ hash_table_foreach(cache->ht, entry) {
+ cache->funcs->destroy_state(cache->data, entry->data);
+ }
+
+ ralloc_free(cache);
+}
+
+struct ir3_program_state *
+ir3_cache_lookup(struct ir3_cache *cache, const struct ir3_cache_key *key,
+ struct pipe_debug_callback *debug)
+{
+ uint32_t hash = key_hash(key);
+ struct hash_entry *entry =
+ _mesa_hash_table_search_pre_hashed(cache->ht, hash, key);
+
+ if (entry) {
+ return entry->data;
+ }
+
+ struct ir3_shader_variant *bs = ir3_shader_variant(key->vs, key->key, true, debug);
+ struct ir3_shader_variant *vs = ir3_shader_variant(key->vs, key->key, false, debug);
+ struct ir3_shader_variant *fs = ir3_shader_variant(key->fs, key->key, false, debug);
+
+ struct ir3_program_state *state =
+ cache->funcs->create_state(cache->data, bs, vs, fs, &key->key);
+ state->key = *key;
+
+ /* NOTE: uses copy of key in state obj, because pointer passed by caller
+ * is probably on the stack
+ */
+ _mesa_hash_table_insert_pre_hashed(cache->ht, hash, &state->key, state);
+
+ return state;
+}
+
+/* call when an API level state object is destroyed, to invalidate
+ * cache entries which reference that state object.
+ */
+void ir3_cache_invalidate(struct ir3_cache *cache, void *stobj)
+{
+ struct hash_entry *entry;
+ hash_table_foreach(cache->ht, entry) {
+ const struct ir3_cache_key *key = entry->key;
+ if ((key->fs == stobj) || (key->vs == stobj)) {
+ cache->funcs->destroy_state(cache->data, entry->data);
+ _mesa_hash_table_remove(cache->ht, entry);
+ return;
+ }
+ }
+}
--- /dev/null
+/*
+ * Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#ifndef IR3_CACHE_H_
+#define IR3_CACHE_H_
+
+#include "ir3_shader.h"
+
+/*
+ * An in-memory cache for mapping shader state objects plus shader key to
+ * hw specific state object for the specified shader variant. This is to
+ * allow re-using things like the register setup for varying linkage, etc.
+ */
+
+/* key into program state cache */
+struct ir3_cache_key {
+ struct ir3_shader *vs, *fs; // 4 dwords
+ struct ir3_shader_key key; // 7 dwords
+};
+
+/* per-gen backend program state object should subclass this for it's
+ * state object, mainly because we need a copy of the key that is not
+ * allocated on the stack
+ */
+struct ir3_program_state {
+ struct ir3_cache_key key;
+};
+
+struct ir3_cache_funcs {
+ struct ir3_program_state *(*create_state)(void *data,
+ struct ir3_shader_variant *bs, /* binning pass vs */
+ struct ir3_shader_variant *vs,
+ struct ir3_shader_variant *fs,
+ const struct ir3_shader_key *key);
+ void (*destroy_state)(void *data, struct ir3_program_state *state);
+};
+
+struct ir3_cache;
+
+/* construct a shader cache. Free with ralloc_free() */
+struct ir3_cache * ir3_cache_create(const struct ir3_cache_funcs *funcs, void *data);
+void ir3_cache_destroy(struct ir3_cache *cache);
+
+/* debug callback is used for shader-db logs in case the lookup triggers
+ * shader variant compilation.
+ */
+struct ir3_program_state * ir3_cache_lookup(struct ir3_cache *cache,
+ const struct ir3_cache_key *key,
+ struct pipe_debug_callback *debug);
+
+/* call when an API level state object is destroyed, to invalidate
+ * cache entries which reference that state object.
+ */
+void ir3_cache_invalidate(struct ir3_cache *cache, void *stobj);
+
+#endif /* IR3_CACHE_H_ */