radeonsi: print the number of spilled VGPRs
authorMarek Olšák <marek.olsak@amd.com>
Wed, 8 Jun 2016 11:51:04 +0000 (13:51 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 8 Jun 2016 17:28:25 +0000 (19:28 +0200)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_shader.c

index 9f8cb549b1b2881c8f9b4f327b96223e63505887..ac943e26d0b098781c35b10c44734f250c859b8a 100644 (file)
@@ -6032,6 +6032,8 @@ static void si_shader_dump_stats(struct si_screen *sscreen,
        unsigned lds_increment = sscreen->b.chip_class >= CIK ? 512 : 256;
        unsigned lds_per_wave = 0;
        unsigned max_simd_waves = 10;
+       /* Assuming SGPRs aren't spilled. */
+       unsigned spilled_vgprs = conf->scratch_bytes_per_wave / 64 / 4;
 
        /* Compute LDS usage for PS. */
        if (processor == PIPE_SHADER_FRAGMENT) {
@@ -6078,22 +6080,23 @@ static void si_shader_dump_stats(struct si_screen *sscreen,
                fprintf(file, "*** SHADER STATS ***\n"
                        "SGPRS: %d\n"
                        "VGPRS: %d\n"
+                       "Spilled VGPRs: %d\n"
                        "Code Size: %d bytes\n"
                        "LDS: %d blocks\n"
                        "Scratch: %d bytes per wave\n"
                        "Max Waves: %d\n"
                        "********************\n",
-                       conf->num_sgprs, conf->num_vgprs, code_size,
+                       conf->num_sgprs, conf->num_vgprs, spilled_vgprs, code_size,
                        conf->lds_size, conf->scratch_bytes_per_wave,
                        max_simd_waves);
        }
 
        pipe_debug_message(debug, SHADER_INFO,
                           "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
-                          "LDS: %d Scratch: %d Max Waves: %d",
+                          "LDS: %d Scratch: %d Max Waves: %d Spilled VGPRs: %d",
                           conf->num_sgprs, conf->num_vgprs, code_size,
                           conf->lds_size, conf->scratch_bytes_per_wave,
-                          max_simd_waves);
+                          max_simd_waves, spilled_vgprs);
 }
 
 static const char *si_get_shader_name(struct si_shader *shader,