unsigned lds_increment = sscreen->b.chip_class >= CIK ? 512 : 256;
unsigned lds_per_wave = 0;
unsigned max_simd_waves = 10;
+ /* Assuming SGPRs aren't spilled. */
+ unsigned spilled_vgprs = conf->scratch_bytes_per_wave / 64 / 4;
/* Compute LDS usage for PS. */
if (processor == PIPE_SHADER_FRAGMENT) {
fprintf(file, "*** SHADER STATS ***\n"
"SGPRS: %d\n"
"VGPRS: %d\n"
+ "Spilled VGPRs: %d\n"
"Code Size: %d bytes\n"
"LDS: %d blocks\n"
"Scratch: %d bytes per wave\n"
"Max Waves: %d\n"
"********************\n",
- conf->num_sgprs, conf->num_vgprs, code_size,
+ conf->num_sgprs, conf->num_vgprs, spilled_vgprs, code_size,
conf->lds_size, conf->scratch_bytes_per_wave,
max_simd_waves);
}
pipe_debug_message(debug, SHADER_INFO,
"Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
- "LDS: %d Scratch: %d Max Waves: %d",
+ "LDS: %d Scratch: %d Max Waves: %d Spilled VGPRs: %d",
conf->num_sgprs, conf->num_vgprs, code_size,
conf->lds_size, conf->scratch_bytes_per_wave,
- max_simd_waves);
+ max_simd_waves, spilled_vgprs);
}
static const char *si_get_shader_name(struct si_shader *shader,