glsl/tests: Add a test for properties of sampler types.
authorKenneth Graunke <kenneth@whitecape.org>
Thu, 12 Sep 2013 06:57:26 +0000 (23:57 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 16 Sep 2013 04:48:20 +0000 (21:48 -0700)
For each sampler type, this tests that:
- The base type is GLSL_TYPE_SAMPLER.
- The dimensionality is set correctly.
- The returned data type is correct.
- The sampler_array and sampler_shadow flags are set correctly.
- sampler_coordinate_components() returns the correct value.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
src/glsl/Makefile.am
src/glsl/tests/sampler_types_test.cpp [new file with mode: 0644]

index 9352848d6d60c37495762d713a731b05cd357faf..2e161b844b0d7c3c362537aa06dc8c3bcbed6d1b 100644 (file)
@@ -34,6 +34,7 @@ include Makefile.sources
 TESTS = glcpp/tests/glcpp-test                         \
        tests/optimization-test                         \
        tests/ralloc-test                               \
+       tests/sampler-types-test                        \
        tests/uniform-initializer-test
 
 TESTS_ENVIRONMENT= \
@@ -45,6 +46,7 @@ check_PROGRAMS =                                      \
        glcpp/glcpp                                     \
        glsl_test                                       \
        tests/ralloc-test                               \
+       tests/sampler-types-test                        \
        tests/uniform-initializer-test
 
 tests_uniform_initializer_test_SOURCES =               \
@@ -70,6 +72,17 @@ tests_ralloc_test_LDADD =                            \
        $(top_builddir)/src/gtest/libgtest.la           \
        $(PTHREAD_LIBS)
 
+tests_sampler_types_test_SOURCES =                     \
+       $(top_srcdir)/src/mesa/program/prog_hash_table.c\
+       $(top_srcdir)/src/mesa/program/symbol_table.c   \
+       tests/sampler_types_test.cpp
+tests_sampler_types_test_CFLAGS =                      \
+       $(PTHREAD_CFLAGS)
+tests_sampler_types_test_LDADD =                       \
+       $(top_builddir)/src/gtest/libgtest.la           \
+       $(top_builddir)/src/glsl/libglsl.la             \
+       $(PTHREAD_LIBS)
+
 libglcpp_la_SOURCES =                                  \
        glcpp/glcpp-lex.c                               \
        glcpp/glcpp-parse.c                             \
diff --git a/src/glsl/tests/sampler_types_test.cpp b/src/glsl/tests/sampler_types_test.cpp
new file mode 100644 (file)
index 0000000..4fb30dd
--- /dev/null
@@ -0,0 +1,101 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <gtest/gtest.h>
+#include "main/compiler.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "ralloc.h"
+#include "ir.h"
+
+/**
+ * \file sampler_types_test.cpp
+ *
+ * Test that built-in sampler types have the right properties.
+ */
+
+#define ARRAY    EXPECT_TRUE(type->sampler_array);
+#define NONARRAY EXPECT_FALSE(type->sampler_array);
+#define SHADOW   EXPECT_TRUE(type->sampler_shadow);
+#define COLOR    EXPECT_FALSE(type->sampler_shadow);
+
+#define T(TYPE, DIM, DATA_TYPE, ARR, SHAD, COMPS)           \
+TEST(sampler_types, TYPE)                                   \
+{                                                           \
+   const glsl_type *type = glsl_type::TYPE##_type;          \
+   EXPECT_EQ(GLSL_TYPE_SAMPLER, type->base_type);           \
+   EXPECT_EQ(DIM, type->sampler_dimensionality);            \
+   EXPECT_EQ(DATA_TYPE, type->sampler_type);                \
+   ARR;                                                     \
+   SHAD;                                                    \
+   EXPECT_EQ(COMPS, type->sampler_coordinate_components()); \
+}
+
+T( sampler1D,        GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_FLOAT, NONARRAY, COLOR,  1)
+T( sampler2D,        GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_FLOAT, NONARRAY, COLOR,  2)
+T( sampler3D,        GLSL_SAMPLER_DIM_3D,   GLSL_TYPE_FLOAT, NONARRAY, COLOR,  3)
+T( samplerCube,      GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, COLOR,  3)
+T( sampler1DArray,   GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_FLOAT, ARRAY,    COLOR,  2)
+T( sampler2DArray,   GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_FLOAT, ARRAY,    COLOR,  3)
+T( samplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, ARRAY,    COLOR,  4)
+T( sampler2DRect,    GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_FLOAT, NONARRAY, COLOR,  2)
+T( samplerBuffer,    GLSL_SAMPLER_DIM_BUF,  GLSL_TYPE_FLOAT, NONARRAY, COLOR,  1)
+T( sampler2DMS,      GLSL_SAMPLER_DIM_MS,   GLSL_TYPE_FLOAT, NONARRAY, COLOR,  2)
+T( sampler2DMSArray, GLSL_SAMPLER_DIM_MS,   GLSL_TYPE_FLOAT, ARRAY,    COLOR,  3)
+T(isampler1D,        GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_INT,   NONARRAY, COLOR,  1)
+T(isampler2D,        GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_INT,   NONARRAY, COLOR,  2)
+T(isampler3D,        GLSL_SAMPLER_DIM_3D,   GLSL_TYPE_INT,   NONARRAY, COLOR,  3)
+T(isamplerCube,      GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_INT,   NONARRAY, COLOR,  3)
+T(isampler1DArray,   GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_INT,   ARRAY,    COLOR,  2)
+T(isampler2DArray,   GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_INT,   ARRAY,    COLOR,  3)
+T(isamplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_INT,   ARRAY,    COLOR,  4)
+T(isampler2DRect,    GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_INT,   NONARRAY, COLOR,  2)
+T(isamplerBuffer,    GLSL_SAMPLER_DIM_BUF,  GLSL_TYPE_INT,   NONARRAY, COLOR,  1)
+T(isampler2DMS,      GLSL_SAMPLER_DIM_MS,   GLSL_TYPE_INT,   NONARRAY, COLOR,  2)
+T(isampler2DMSArray, GLSL_SAMPLER_DIM_MS,   GLSL_TYPE_INT,   ARRAY,    COLOR,  3)
+T(usampler1D,        GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_UINT,  NONARRAY, COLOR,  1)
+T(usampler2D,        GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_UINT,  NONARRAY, COLOR,  2)
+T(usampler3D,        GLSL_SAMPLER_DIM_3D,   GLSL_TYPE_UINT,  NONARRAY, COLOR,  3)
+T(usamplerCube,      GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_UINT,  NONARRAY, COLOR,  3)
+T(usampler1DArray,   GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_UINT,  ARRAY,    COLOR,  2)
+T(usampler2DArray,   GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_UINT,  ARRAY,    COLOR,  3)
+T(usamplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_UINT,  ARRAY,    COLOR,  4)
+T(usampler2DRect,    GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_UINT,  NONARRAY, COLOR,  2)
+T(usamplerBuffer,    GLSL_SAMPLER_DIM_BUF,  GLSL_TYPE_UINT,  NONARRAY, COLOR,  1)
+T(usampler2DMS,      GLSL_SAMPLER_DIM_MS,   GLSL_TYPE_UINT,  NONARRAY, COLOR,  2)
+T(usampler2DMSArray, GLSL_SAMPLER_DIM_MS,   GLSL_TYPE_UINT,  ARRAY,    COLOR,  3)
+
+T(sampler1DShadow,   GLSL_SAMPLER_DIM_1D,   GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 1)
+T(sampler2DShadow,   GLSL_SAMPLER_DIM_2D,   GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 2)
+T(samplerCubeShadow, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 3)
+
+T(sampler1DArrayShadow,
+  GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, ARRAY, SHADOW, 2)
+T(sampler2DArrayShadow,
+  GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, SHADOW, 3)
+T(samplerCubeArrayShadow,
+  GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, ARRAY, SHADOW, 4)
+T(sampler2DRectShadow,
+  GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 2)
+
+T(samplerExternalOES,
+  GLSL_SAMPLER_DIM_EXTERNAL, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)