_NEW_DEPTH)
+/**
+ * Subclass of gl_texture_image.
+ * We need extra fields/info to keep tracking of mapped texture buffers,
+ * strides and Fetch/Store functions.
+ */
+struct swrast_texture_image
+{
+ struct gl_texture_image Base;
+
+ /* XXX new members coming soon */
+};
+
+
+/** cast wrapper */
+static INLINE struct swrast_texture_image *
+swrast_texture_image(struct gl_texture_image *img)
+{
+ return (struct swrast_texture_image *) img;
+}
+
+/** cast wrapper */
+static INLINE const struct swrast_texture_image *
+swrast_texture_image_const(const struct gl_texture_image *img)
+{
+ return (const struct swrast_texture_image *) img;
+}
+
+
+
/**
* \struct SWcontext
* \brief Per-context state that's private to the software rasterizer module.
#include "main/context.h"
#include "main/fbobject.h"
+#include "main/teximage.h"
#include "swrast/swrast.h"
#include "swrast/s_context.h"
+
+/**
+ * Allocate a new swrast_texture_image (a subclass of gl_texture_image).
+ * Called via ctx->Driver.NewTextureImage().
+ */
+struct gl_texture_image *
+_swrast_new_texture_image( struct gl_context *ctx )
+{
+ (void) ctx;
+ return (struct gl_texture_image *) CALLOC_STRUCT(swrast_texture_image);
+}
+
+
+/**
+ * Free a swrast_texture_image (a subclass of gl_texture_image).
+ * Called via ctx->Driver.DeleteTextureImage().
+ */
+void
+_swrast_delete_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage)
+{
+ /* Nothing special for the subclass yet */
+ _mesa_delete_texture_image(ctx, texImage);
+}
+
+
/**
* Error checking for debugging only.
*/
extern void
_swrast_render_finish( struct gl_context *ctx );
+extern struct gl_texture_image *
+_swrast_new_texture_image( struct gl_context *ctx );
+
+extern void
+_swrast_delete_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage);
+
extern void
_swrast_map_teximage(struct gl_context *ctx,
struct gl_texture_image *texImage,