uint p, faces[4], level = 0;
float newS[4], newT[4];
- /* Compute cube face referenced by the four sets of texcoords.
+ /* Compute cube faces referenced by the four sets of texcoords.
* XXX we should SIMD-ize this.
*/
for (p = 0; p < 4; p++) {
/* GOOD! All four texcoords refer to the same cube face */
s = (vector float) {newS[0], newS[1], newS[2], newS[3]};
t = (vector float) {newT[0], newT[1], newT[2], newT[3]};
- sample_texture_2d_nearest(s, t, unit, level, faces[0], colors);
+ spu.sample_texture_2d[unit](s, t, unit, level, faces[0], colors);
}
else {
/* BAD! The four texcoords refer to different faces */
for (p = 0; p < 4; p++) {
vector float c[4];
- sample_texture_2d_nearest(spu_splats(newS[p]), spu_splats(newT[p]),
- unit, level, faces[p], c);
+ spu.sample_texture_2d[unit](spu_splats(newS[p]), spu_splats(newT[p]),
+ unit, level, faces[p], c);
float red = spu_extract(c[0], p);
float green = spu_extract(c[1], p);