return count;
}
-
-
+/**
+ * Returns the low Y value of the vertical range given, flipped according to
+ * whether the framebuffer is or not.
+ */
+static inline int
+y_flip(struct gl_framebuffer *fb, int y, int height)
+{
+ if (fb->Name != 0)
+ return y;
+ else
+ return fb->Height - y - height;
+}
/*
* Render a bitmap.
intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
if (num_cliprects != 0) {
- drm_clip_rect_t dest_rect;
- GLint srcx = 0, srcy = 0;
GLuint i;
GLint orig_dstx = dstx;
GLint orig_dsty = dsty;
&dstx, &dsty, &width, &height))
goto out;
- /* Convert from GL to hardware coordinates. Transform original points
- * along with it so that we can look at cliprects in hw coordinates and
- * map back to points in the source space.
- */
- if (fb->Name == 0) {
- /* bitmap to a system framebuffer */
- dstx = x_off + dstx;
- dsty = y_off + (fb->Height - dsty - height);
- orig_dstx = x_off + orig_dstx;
- orig_dsty = y_off + (fb->Height - orig_dsty - height);
- } else {
- /* bitmap to a user framebuffer object */
- dstx = x_off + dstx;
- dsty = y_off + dsty;
- orig_dstx = x_off + orig_dstx;
- orig_dsty = y_off + orig_dsty;
- }
-
- dest_rect.x1 = dstx;
- dest_rect.y1 = dsty;
- dest_rect.x2 = dstx + width;
- dest_rect.y2 = dsty + height;
+ dstx = x_off + dstx;
+ dsty = y_off + y_flip(fb, dsty, height);
for (i = 0; i < num_cliprects; i++) {
- drm_clip_rect_t rect;
- int box_w, box_h;
+ int box_x, box_y, box_w, box_h;
GLint px, py;
GLuint stipple[32];
- if (!intel_intersect_cliprects(&rect, &dest_rect, &cliprects[i]))
- continue;
+ box_x = dstx;
+ box_y = dsty;
+ box_w = width;
+ box_h = height;
- /* Now go back to GL coordinates to figure out what subset of
- * the bitmap we are uploading for this cliprect:
- */
- box_w = rect.x2 - rect.x1;
- box_h = rect.y2 - rect.y1;
- srcx = rect.x1 - orig_dstx;
- srcy = rect.y1 - orig_dsty;
+ /* Clip to drawable cliprect */
+ if (!_mesa_clip_to_region(cliprects[i].x1,
+ cliprects[i].y1,
+ cliprects[i].x2 - cliprects[i].x1,
+ cliprects[i].y2 - cliprects[i].y1,
+ &box_x, &box_y, &box_w, &box_h))
+ continue;
#define DY 32
#define DX 32
/* May need to adjust this when padding has been introduced in
* sz above:
+ *
+ * Have to translate destination coordinates back into source
+ * coordinates.
*/
if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
bitmap,
- srcx + px, srcy + py, w, h,
+ -orig_dstx + (box_x + px - x_off),
+ -orig_dsty + y_flip(fb,
+ box_y + py - y_off, h),
+ w, h,
(GLubyte *)stipple,
8,
fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
dst->buffer,
0,
dst->tiling,
- rect.x1 + px,
- rect.y2 - (py + h),
+ box_x + px,
+ box_y + py,
w, h,
logic_op);
}