The vec4 backend will lower it.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
*/
SHADER_OPCODE_BROADCAST,
+ /**
+ * Pick the byte from its first source register given by the index
+ * specified as second source.
+ */
+ SHADER_OPCODE_EXTRACT_BYTE,
+
+ /**
+ * Pick the word from its first source register given by the index
+ * specified as second source.
+ */
+ SHADER_OPCODE_EXTRACT_WORD,
+
VEC4_OPCODE_MOV_BYTES,
VEC4_OPCODE_PACK_BYTES,
VEC4_OPCODE_UNPACK_UNIFORM,
case FS_OPCODE_LINTERP:
case SHADER_OPCODE_FIND_LIVE_CHANNEL:
case SHADER_OPCODE_BROADCAST:
+ case SHADER_OPCODE_EXTRACT_BYTE:
+ case SHADER_OPCODE_EXTRACT_WORD:
case SHADER_OPCODE_MOV_INDIRECT:
return true;
case SHADER_OPCODE_RCP:
brw_broadcast(p, dst, src[0], src[1]);
break;
+ case SHADER_OPCODE_EXTRACT_BYTE: {
+ assert(src[0].type == BRW_REGISTER_TYPE_D ||
+ src[0].type == BRW_REGISTER_TYPE_UD);
+
+ enum brw_reg_type type =
+ src[0].type == BRW_REGISTER_TYPE_D ? BRW_REGISTER_TYPE_B
+ : BRW_REGISTER_TYPE_UB;
+ brw_MOV(p, dst, spread(suboffset(retype(src[0], type), src[1].ud), 4));
+ break;
+ }
+
+ case SHADER_OPCODE_EXTRACT_WORD: {
+ assert(src[0].type == BRW_REGISTER_TYPE_D ||
+ src[0].type == BRW_REGISTER_TYPE_UD);
+
+ enum brw_reg_type type =
+ src[0].type == BRW_REGISTER_TYPE_D ? BRW_REGISTER_TYPE_W
+ : BRW_REGISTER_TYPE_UW;
+ brw_MOV(p, dst, spread(suboffset(retype(src[0], type), src[1].ud), 2));
+ break;
+ }
+
case FS_OPCODE_SET_SAMPLE_ID:
generate_set_sample_id(inst, dst, src[0], src[1]);
break;
inst->predicate = BRW_PREDICATE_NORMAL;
break;
+ case nir_op_extract_u8:
+ case nir_op_extract_i8: {
+ nir_const_value *byte = nir_src_as_const_value(instr->src[1].src);
+ bld.emit(SHADER_OPCODE_EXTRACT_BYTE,
+ result, op[0], brw_imm_ud(byte->u[0]));
+ break;
+ }
+
+ case nir_op_extract_u16:
+ case nir_op_extract_i16: {
+ nir_const_value *word = nir_src_as_const_value(instr->src[1].src);
+ bld.emit(SHADER_OPCODE_EXTRACT_WORD,
+ result, op[0], brw_imm_ud(word->u[0]));
+ break;
+ }
+
default:
unreachable("unhandled instruction");
}
case SHADER_OPCODE_BROADCAST:
return "broadcast";
+ case SHADER_OPCODE_EXTRACT_BYTE:
+ return "extract_byte";
+ case SHADER_OPCODE_EXTRACT_WORD:
+ return "extract_word";
case VEC4_OPCODE_MOV_BYTES:
return "mov_bytes";
case VEC4_OPCODE_PACK_BYTES: