Seriously guys....
#include "r300_context.h"
+#include "r300_flush.h"
+#include "r300_state_invariant.h"
+
static boolean r300_draw_range_elements(struct pipe_context* pipe,
struct pipe_buffer* indexBuffer,
unsigned indexSize,
int fs_tab[16];
};
-static struct pipe_viewport_state r300_viewport_identity = {
- .scale = {1.0, 1.0, 1.0, 1.0},
- .translate = {0.0, 0.0, 0.0, 0.0},
-};
+extern struct pipe_viewport_state r300_viewport_identity;
struct r300_context {
/* Parent class */
#include "r300_emit.h"
#include "r300_fs.h"
+#include "r300_state_derived.h"
#include "r300_vs.h"
void r300_emit_blend_state(struct r300_context* r300,
void r300_emit_fb_state(struct r300_context* r300,
struct pipe_framebuffer_state* fb);
+void r300_emit_query_begin(struct r300_context* r300,
+ struct r300_query* query);
+void r300_emit_query_end(struct r300_context* r300,
+ struct r300_query* query);
+
void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs);
void r300_emit_rs_block_state(struct r300_context* r300,
#include "r300_query.h"
+#include "r300_emit.h"
+
static struct pipe_query* r300_create_query(struct pipe_context* pipe,
unsigned query_type)
{
#include "r300_cs.h"
#include "r300_context.h"
+#include "r300_emit.h"
#include "r300_reg.h"
#include "r300_state_derived.h"
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
+#include "util/u_debug.h"
#include "util/u_math.h"
#include "util/u_pack_color.h"
-#include "util/u_debug.h"
+#include "tgsi/tgsi_parse.h"
#include "pipe/p_config.h"
#include "pipe/internal/p_winsys_screen.h"
#include "r300_state_derived.h"
#include "r300_fs.h"
+#include "r300_state_inlines.h"
#include "r300_vs.h"
/* r300_state_derived: Various bits of state which are dependent upon
#ifndef R300_STATE_DERIVED_H
#define R300_STATE_DERIVED_H
-#include "draw/draw_vertex.h"
-
-#include "r300_context.h"
-#include "r300_reg.h"
-#include "r300_state_inlines.h"
+struct r300_context;
void r300_update_derived_state(struct r300_context* r300);
#include "r300_state_invariant.h"
+
+struct pipe_viewport_state r300_viewport_identity = {
+ .scale = {1.0, 1.0, 1.0, 1.0},
+ .translate = {0.0, 0.0, 0.0, 0.0},
+};
+
/* Calculate and emit invariant state. This is data that the 3D engine
* will probably want at the beginning of every CS, but it's not currently
* handled by any CSO setup, and in addition it doesn't really change much.