}
if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
- if (flags & DD_TRI_LIGHT_TWOSIDE) index |= VIA_TWOSIDE_BIT;
+ if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
+ index |= VIA_TWOSIDE_BIT;
if (flags & DD_TRI_OFFSET) index |= VIA_OFFSET_BIT;
- if (flags & DD_TRI_UNFILLED) index |= VIA_UNFILLED_BIT;
+ if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
+ index |= VIA_UNFILLED_BIT;
if (flags & ANY_FALLBACK_FLAGS) index |= VIA_FALLBACK_BIT;
/* Hook in fallbacks for specific primitives.