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glsl: Add methods to retrive a varying's name and streamId.
author
Iago Toral Quiroga
<itoral@igalia.com>
Fri, 6 Jun 2014 07:43:04 +0000
(09:43 +0200)
committer
Iago Toral Quiroga
<itoral@igalia.com>
Mon, 30 Jun 2014 06:08:49 +0000
(08:08 +0200)
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/link_varyings.h
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diff --git
a/src/glsl/link_varyings.h
b/src/glsl/link_varyings.h
index a80ca8831cbc6d90405b992f4f3f8ac03db2b2be..afc16a8baa7123bfe7ad9a09e4d67f3807ea73ed 100644
(file)
--- a/
src/glsl/link_varyings.h
+++ b/
src/glsl/link_varyings.h
@@
-112,6
+112,16
@@
public:
return !this->next_buffer_separator && !this->skip_components;
}
+ const char *name() const
+ {
+ return this->orig_name;
+ }
+
+ unsigned get_stream_id() const
+ {
+ return this->stream_id;
+ }
+
/**
* The total number of varying components taken up by this variable. Only
* valid if assign_location() has been called.