both functions don't change the framebuffer in any way
(if mesa_meta is not used)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+ FLUSH_VERTICES(ctx, 0);
switch (target) {
case GL_TEXTURE_1D:
const struct gl_framebuffer *readFb, *drawFb;
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx,