Whenever a non-zero stream is written to it now sets uses_streams to
true. This reflects the code in validate_geometry_shader_emissions for
GLSL.
v2: set uses_streams at gather_info instead that at spirv to nir
(Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
case nir_intrinsic_end_primitive_with_counter:
assert(shader->info.stage == MESA_SHADER_GEOMETRY);
shader->info.gs.uses_end_primitive = 1;
+
+ case nir_intrinsic_emit_vertex:
+ if (nir_intrinsic_stream_id(instr) > 0)
+ shader->info.gs.uses_streams = true;
+
break;
default: