All of the other state upload functions are static because the only use
is in the brw_tracked_state structure.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
/**
* Enable hardware binding tables and set up the binding table pool.
*/
-void
+static void
gen7_enable_hw_binding_tables(struct brw_context *brw)
{
if (!brw->use_resource_streamer)
gl_shader_stage stage,
const uint32_t* binding_table,
int num_surfaces);
-void gen7_enable_hw_binding_tables(struct brw_context *brw);
void gen7_disable_hw_binding_tables(struct brw_context *brw);
void gen7_reset_hw_bt_pool_offsets(struct brw_context *brw);