<param name="buffer" type="GLuint" />
</function>
+ <function name="TextureBufferRange" offset="assign">
+ <param name="texture" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ </function>
+
<function name="TextureStorage1D" offset="assign">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
{ "glTextureStorage2DMultisample", 45, -1 },
{ "glTextureStorage3DMultisample", 45, -1 },
{ "glTextureBuffer", 45, -1 },
+ { "glTextureBufferRange", 45, -1 },
/* GL_EXT_polygon_offset_clamp */
{ "glPolygonOffsetClampEXT", 11, -1 },
bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
}
+void GLAPIENTRY
+_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
+ GLintptr offset, GLsizeiptr size)
+{
+ struct gl_texture_object *texObj;
+ struct gl_buffer_object *bufObj;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (buffer) {
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
+ "glTextureBufferRange");
+ if (!bufObj)
+ return;
+
+ if (!check_texture_buffer_range(ctx, bufObj, offset, size,
+ "glTextureBufferRange"))
+ return;
+
+ } else {
+
+ /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
+ * Textures (PDF page 254):
+ * "If buffer is zero, then any buffer object attached to the buffer
+ * texture is detached, the values offset and size are ignored and
+ * the state for offset and size for the buffer texture are reset to
+ * zero."
+ */
+ offset = 0;
+ size = 0;
+ bufObj = NULL;
+ }
+
+ /* Get the texture object by Name. */
+ texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
+ if (!texObj)
+ return;
+
+ if (!check_texture_buffer_target(ctx, texObj->Target,
+ "glTextureBufferRange"))
+ return;
+
+ _mesa_texture_buffer_range(ctx, texObj, internalFormat,
+ bufObj, offset, size, "glTextureBufferRange");
+}
+
static GLboolean
is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
{
extern void GLAPIENTRY
_mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer);
+extern void GLAPIENTRY
+_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
+ GLintptr offset, GLsizeiptr size);
+
extern void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target, GLsizei samples,