r600g: bump shader input limits
authorMarek Olšák <maraeo@gmail.com>
Thu, 23 Jun 2011 13:55:41 +0000 (15:55 +0200)
committerMarek Olšák <maraeo@gmail.com>
Thu, 23 Jun 2011 13:58:49 +0000 (15:58 +0200)
src/gallium/drivers/r600/r600_pipe.c

index a0d145d71782651378d8ca555391751a563d8dc3..38801d61e365c84bbdc51de4a2409c08253f7787 100644 (file)
@@ -481,9 +481,9 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
                return 8; /* FIXME */
        case PIPE_SHADER_CAP_MAX_INPUTS:
                if(shader == PIPE_SHADER_FRAGMENT)
-                       return 10;
+                       return 34;
                else
-                       return 16;
+                       return 32;
        case PIPE_SHADER_CAP_MAX_TEMPS:
                return 256; /* Max native temporaries. */
        case PIPE_SHADER_CAP_MAX_ADDRS: