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r600g: bump shader input limits
author
Marek Olšák
<maraeo@gmail.com>
Thu, 23 Jun 2011 13:55:41 +0000
(15:55 +0200)
committer
Marek Olšák
<maraeo@gmail.com>
Thu, 23 Jun 2011 13:58:49 +0000
(15:58 +0200)
src/gallium/drivers/r600/r600_pipe.c
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diff --git
a/src/gallium/drivers/r600/r600_pipe.c
b/src/gallium/drivers/r600/r600_pipe.c
index a0d145d71782651378d8ca555391751a563d8dc3..38801d61e365c84bbdc51de4a2409c08253f7787 100644
(file)
--- a/
src/gallium/drivers/r600/r600_pipe.c
+++ b/
src/gallium/drivers/r600/r600_pipe.c
@@
-481,9
+481,9
@@
static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
return 8; /* FIXME */
case PIPE_SHADER_CAP_MAX_INPUTS:
if(shader == PIPE_SHADER_FRAGMENT)
- return
10
;
+ return
34
;
else
- return
16
;
+ return
32
;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_ADDRS: