va = device->ws->buffer_get_va(iview->bo) + iview->image->offset + iview->image->fmask.offset;
cb->cb_color_fmask = va >> 8;
if (device->physical_device->rad_info.chip_class < GFX9)
- cb->cb_color_fmask |= iview->image->surface.tile_swizzle;
+ cb->cb_color_fmask |= iview->image->fmask.tile_swizzle;
} else {
cb->cb_color_fmask = cb->cb_color_base;
}
fmask_state[0] = va >> 8;
if (device->physical_device->rad_info.chip_class < GFX9)
- fmask_state[0] |= image->surface.tile_swizzle;
+ fmask_state[0] |= image->fmask.tile_swizzle;
fmask_state[1] = S_008F14_BASE_ADDRESS_HI(va >> 40) |
S_008F14_DATA_FORMAT_GFX6(fmask_format) |
S_008F14_NUM_FORMAT_GFX6(num_format);
info.samples = 1;
fmask.flags = image->surface.flags | RADEON_SURF_FMASK;
+ info.surf_index = &device->fmask_mrt_offset_counter;
+
/* Force 2D tiling if it wasn't set. This may occur when creating
* FMASK for MSAA resolve on R6xx. On R6xx, the single-sample
* destination buffer must have an FMASK too. */
out->tile_mode_index = fmask.u.legacy.tiling_index[0];
out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
out->bank_height = fmask.u.legacy.bankh;
+ out->tile_swizzle = fmask.tile_swizzle;
out->alignment = MAX2(256, fmask.surf_alignment);
out->size = fmask.surf_size;
}
/* Backup in-memory cache to be used if the app doesn't provide one */
struct radv_pipeline_cache * mem_cache;
+ /*
+ * use different counters so MSAA MRTs get consecutive surface indices,
+ * even if MASK is allocated in between.
+ */
uint32_t image_mrt_offset_counter;
-
+ uint32_t fmask_mrt_offset_counter;
struct list_head shader_slabs;
mtx_t shader_slab_mutex;
};
unsigned bank_height;
unsigned slice_tile_max;
unsigned tile_mode_index;
+ unsigned tile_swizzle;
};
struct radv_cmask_info {