tell vbo module to use bufferobjs
authorBrian <brian.paul@tungstengraphics.com>
Fri, 17 Aug 2007 14:27:18 +0000 (15:27 +0100)
committerBrian <brian.paul@tungstengraphics.com>
Fri, 17 Aug 2007 14:27:18 +0000 (15:27 +0100)
src/mesa/state_tracker/st_context.c

index 35a262ab5b54d81bcc0dc4445f05f0494b32e7ce..9e89ece52e1a4a43e1c54c3dd77472c65e2ad97c 100644 (file)
@@ -25,7 +25,8 @@
  * 
  **************************************************************************/
 
-#include "imports.h"
+#include "main/imports.h"
+#include "vbo/vbo.h"
 #include "st_public.h"
 #include "st_context.h"
 #include "st_cb_bufferobjects.h"
@@ -68,6 +69,9 @@ struct st_context *st_create_context( GLcontext *ctx,
    st_init_atoms( st );
    st_init_draw( st );
 
+   /* we want all vertex data to be placed in buffer objects */
+   vbo_use_buffer_objects(ctx);
+
    /* Need these flags:
     */
    st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;