} else {
window = __glutGetWindow(event.xbutton.window);
/* added button check for mice with > 3 buttons */
- if (window && event.xbutton.button <= GLUT_MAX_MENUS) {
+ if (window) {
GLUTmenu *menu;
int menuNum;
- menuNum = window->menu[event.xbutton.button - 1];
+ if (event.xbutton.button <= GLUT_MAX_MENUS)
+ menuNum = window->menu[event.xbutton.button - 1];
+ else
+ menuNum = 0;
+
/* Make sure that __glutGetMenuByNum is only called if there
really is a menu present. */
if ((menuNum > 0) && (menu = __glutGetMenuByNum(menuNum))) {