*params = ENUM_TO_FLOAT(obj->Sampler.WrapR);
break;
case GL_TEXTURE_BORDER_COLOR:
- if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
+ if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
_mesa_update_state_locked(ctx);
- if(ctx->Color._ClampFragmentColor)
- {
+ if (ctx->Color._ClampFragmentColor) {
params[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F);
params[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F);
params[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F);
params[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F);
}
- else
- {
+ else {
params[0] = obj->Sampler.BorderColor.f[0];
params[1] = obj->Sampler.BorderColor.f[1];
params[2] = obj->Sampler.BorderColor.f[2];
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- obj = get_texobj(ctx, target, GL_TRUE);
- if (!obj)
- return;
+ obj = get_texobj(ctx, target, GL_TRUE);
+ if (!obj)
+ return;
_mesa_lock_texture(ctx, obj);
switch (pname) {