}
}
+static void
+tu6_emit_immediates(struct tu_cs *cs, const struct ir3_shader_variant *v,
+ uint32_t opcode, enum a6xx_state_block block)
+{
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t base = const_state->offsets.immediate;
+ int size = const_state->immediates_count;
+
+ /* truncate size to avoid writing constants that shader
+ * does not use:
+ */
+ size = MIN2(size + base, v->constlen) - base;
+
+ if (size <= 0)
+ return;
+
+ tu_cs_emit_pkt7(cs, opcode, 3 + size * 4);
+ tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) |
+ CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
+ CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
+ CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_SHADER) |
+ CP_LOAD_STATE6_0_NUM_UNIT(size));
+ tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
+ tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
+
+ for (unsigned i = 0; i < size; i++) {
+ tu_cs_emit(cs, const_state->immediates[i].val[0]);
+ tu_cs_emit(cs, const_state->immediates[i].val[1]);
+ tu_cs_emit(cs, const_state->immediates[i].val[2]);
+ tu_cs_emit(cs, const_state->immediates[i].val[3]);
+ }
+}
+
static void
tu6_emit_program(struct tu_cs *cs,
const struct tu_pipeline_builder *builder,
tu6_emit_shader_object(cs, MESA_SHADER_FRAGMENT, fs, binary_bo,
builder->shader_offsets[MESA_SHADER_FRAGMENT]);
+
+ tu6_emit_immediates(cs, vs, CP_LOAD_STATE6_GEOM, SB6_VS_SHADER);
+ if (!binning_pass)
+ tu6_emit_immediates(cs, fs, CP_LOAD_STATE6_FRAG, SB6_FS_SHADER);
}
static void