The brw_disasm_info header is included by certain tools in order to get
shader assembly from binaries so it's a semi-external header. Including
brw_cfg.h also pulls in brw_shader.h so you end up getting quite a bit
of our back-end compiler internals. Instead, make the couple of forward
declarations we need and make the header more stand-alone. This fixes
the meson build.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 4f82b17287194ca7d10816f6cfe4712a3e0a03fc
#ifndef _INTEL_ASM_ANNOTATION_H
#define _INTEL_ASM_ANNOTATION_H
-#include "brw_cfg.h"
+#include "compiler/glsl/list.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct cfg_t;
+struct backend_instruction;
+struct gen_device_info;
+
struct inst_group {
struct exec_node link;