}
// Adjust for pixel center location
- typename SIMD_T::Float offset = g_pixelOffsets<SIMD_T>[rastState.pixelLocation];
+ typename SIMD_T::Float offset = SwrPixelOffsets<SIMD_T>::GetOffset(rastState.pixelLocation);
tri[0].x = SIMD_T::add_ps(tri[0].x, offset);
tri[0].y = SIMD_T::add_ps(tri[0].y, offset);
}
}
- typename SIMD_T::Float offset = g_pixelOffsets<SIMD_T>[rastState.pixelLocation];
+ typename SIMD_T::Float offset = SwrPixelOffsets<SIMD_T>::GetOffset(rastState.pixelLocation);
prim[0].x = SIMD_T::add_ps(prim[0].x, offset);
prim[0].y = SIMD_T::add_ps(prim[0].y, offset);
}
// adjust for pixel center location
- typename SIMD_T::Float offset = g_pixelOffsets<SIMD_T>[rastState.pixelLocation];
+ typename SIMD_T::Float offset = SwrPixelOffsets<SIMD_T>::GetOffset(rastState.pixelLocation);
prim[0].x = SIMD_T::add_ps(prim[0].x, offset);
prim[0].y = SIMD_T::add_ps(prim[0].y, offset);
//////////////////////////////////////////////////////////////////////////
/// @brief Offsets added to post-viewport vertex positions based on
/// raster state.
+///
+/// Can't use templated variable because we must stick with C++11 features.
+/// Template variables were introduced with C++14
template <typename SIMD_T>
-static const typename SIMD_T::Float g_pixelOffsets[SWR_PIXEL_LOCATION_UL + 1] =
+struct SwrPixelOffsets
{
- SIMD_T::set1_ps(0.0f), // SWR_PIXEL_LOCATION_CENTER
- SIMD_T::set1_ps(0.5f), // SWR_PIXEL_LOCATION_UL
+public:
+ INLINE static typename SIMD_T::Float GetOffset(uint32_t loc)
+ {
+ SWR_ASSERT(loc <= 1);
+
+ return SIMD_T::set1_ps(loc ? 0.5f : 0.0f);
+ }
};
//////////////////////////////////////////////////////////////////////////