We don't change any of the argument objects.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
}
boolean
-svga_check_sampler_view_resource_collision(struct svga_context *svga,
- struct svga_winsys_surface *res,
+svga_check_sampler_view_resource_collision(const struct svga_context *svga,
+ const struct svga_winsys_surface *res,
enum pipe_shader_type shader);
boolean
* any of the resources bound to any of the currently bound sampler views.
*/
boolean
-svga_check_sampler_view_resource_collision(struct svga_context *svga,
- struct svga_winsys_surface *res,
+svga_check_sampler_view_resource_collision(const struct svga_context *svga,
+ const struct svga_winsys_surface *res,
enum pipe_shader_type shader)
{
struct pipe_screen *screen = svga->pipe.screen;