I screwed this up in
fdad4d24024ab7bc9b6b9cb6288f8b76ccac0d89 which was
supposed to be making this code more maintainable. What's amazing is
multithreaded FS showed the wins it did despite this bug.
shader-db results:
total instructions in shared programs: 103535 -> 100548 (-2.89%)
instructions in affected programs: 83794 -> 80807 (-3.56%)
for (int i = 0; i < 2; i++) {
ra_class_add_reg(vc4->regs, vc4->reg_class_r4_or_a[i],
ACC_INDEX + 4);
+ ra_class_add_reg(vc4->regs, vc4->reg_class_any[i],
+ ACC_INDEX + 4);
}
/* A/B */