if (type->contains_subroutine()) {
this->num_shader_subroutines += values;
} else if (type->contains_sampler()) {
- this->num_shader_samplers += values;
+ /* Samplers (bound or bindless) are counted as two components as
+ * specified by ARB_bindless_texture. */
+ this->num_shader_samplers += values / 2;
} else if (type->contains_image()) {
- this->num_shader_images += values;
+ /* Images (bound or bindless) are counted as two components as
+ * specified by ARB_bindless_texture. */
+ this->num_shader_images += values / 2;
/* As drivers are likely to represent image uniforms as
* scalar indices, count them against the limit of uniform