Do it only when the line stipple state is changed.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
ctx->last_prim = -1;
ctx->last_multi_vgt_param = -1;
ctx->last_rast_prim = -1;
+ ctx->last_sc_line_stipple = ~0;
ctx->emit_scratch_reloc = true;
}
struct si_framebuffer framebuffer;
struct si_vertex_element *vertex_elements;
- unsigned pa_sc_line_stipple;
/* for saving when using blitter */
struct pipe_stencil_ref stencil_ref;
/* shaders */
int last_prim;
int last_multi_vgt_param;
int last_rast_prim;
+ unsigned last_sc_line_stipple;
int current_rast_prim; /* primitive type after TES, GS */
/* Scratch buffer */
if (state == NULL)
return;
- // TODO
- sctx->pa_sc_line_stipple = rs->pa_sc_line_stipple;
-
if (sctx->framebuffer.nr_samples > 1 &&
(!old_rs || old_rs->multisample_enable != rs->multisample_enable))
sctx->db_render_state.dirty = true;
si_update_fb_rs_state(sctx);
sctx->clip_regs.dirty = true;
- sctx->last_rast_prim = -1; /* reset this so that it gets updated */
}
static void si_delete_rs_state(struct pipe_context *ctx, void *state)
{
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
unsigned rast_prim = sctx->current_rast_prim;
+ struct si_state_rasterizer *rs = sctx->emitted.named.rasterizer;
- if (rast_prim == sctx->last_rast_prim)
+ if (rast_prim == sctx->last_rast_prim &&
+ rs->pa_sc_line_stipple == sctx->last_sc_line_stipple)
return;
r600_write_context_reg(cs, R_028A0C_PA_SC_LINE_STIPPLE,
- sctx->pa_sc_line_stipple |
+ rs->pa_sc_line_stipple |
S_028A0C_AUTO_RESET_CNTL(rast_prim == PIPE_PRIM_LINES ? 1 :
rast_prim == PIPE_PRIM_LINE_STRIP ? 2 : 0));
sctx->last_rast_prim = rast_prim;
+ sctx->last_sc_line_stipple = rs->pa_sc_line_stipple;
}
static void si_emit_draw_registers(struct si_context *sctx,