--- /dev/null
+/*
+ * Copyright © 2014-2017 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file v3dx_job.c
+ *
+ * V3D version-specific functions for submitting VC5 render jobs to the
+ * kernel.
+ */
+
+#include "vc5_context.h"
+#include "broadcom/cle/v3dx_pack.h"
+
+void v3dX(bcl_epilogue)(struct vc5_context *vc5, struct vc5_job *job)
+{
+ vc5_cl_ensure_space_with_branch(&job->bcl,
+ 7 +
+ cl_packet_length(OCCLUSION_QUERY_COUNTER));
+
+ if (job->oq_enabled) {
+ /* Disable the OQ at the end of the CL, so that the
+ * draw calls at the start of the CL don't inherit the
+ * OQ counter.
+ */
+ cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter);
+ }
+
+ /* Increment the semaphore indicating that binning is done and
+ * unblocking the render thread. Note that this doesn't act
+ * until the FLUSH completes.
+ */
+ cl_emit(&job->bcl, INCREMENT_SEMAPHORE, incr);
+
+ /* The FLUSH_ALL emits any unwritten state changes in each
+ * tile. We can use this to reset any state that needs to be
+ * present at the start of the next tile, as we do with
+ * OCCLUSION_QUERY_COUNTER above.
+ */
+ cl_emit(&job->bcl, FLUSH_ALL_STATE, flush);
+}
v3d33_emit_rcl(job);
if (cl_offset(&job->bcl) > 0) {
- vc5_cl_ensure_space_with_branch(&job->bcl,
- 7 +
- cl_packet_length(OCCLUSION_QUERY_COUNTER));
-
- if (job->oq_enabled) {
- /* Disable the OQ at the end of the CL, so that the
- * draw calls at the start of the CL don't inherit the
- * OQ counter.
- */
- cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter);
- }
-
- /* Increment the semaphore indicating that binning is done and
- * unblocking the render thread. Note that this doesn't act
- * until the FLUSH completes.
- */
- cl_emit(&job->bcl, INCREMENT_SEMAPHORE, incr);
-
- /* The FLUSH_ALL emits any unwritten state changes in each
- * tile. We can use this to reset any state that needs to be
- * present at the start of the next tile, as we do with
- * OCCLUSION_QUERY_COUNTER above.
- */
- cl_emit(&job->bcl, FLUSH_ALL_STATE, flush);
+ if (screen->devinfo.ver >= 41)
+ v3d41_bcl_epilogue(vc5, job);
+ else
+ v3d33_bcl_epilogue(vc5, job);
}
job->submit.bcl_end = job->bcl.bo->offset + cl_offset(&job->bcl);