<enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
<enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
- <!-- There is no MIN_PROGRAM_TEXEL_OFFSET_EXT in glext.h. There is
- MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL
- 3.0). Same goes for MAX_PROGRAM_TEXEL_OFFSET_EXT.
- -->
<enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904">
<size name="Get" mode="get"/>
</enum>
[ "READ_FRAMEBUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
# GL_EXT_gpu_shader4 / GLSL 1.30
- [ "MIN_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130_es3" ],
- [ "MAX_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130_es3" ],
+ [ "MIN_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130_es3_gpushader4" ],
+ [ "MAX_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130_es3_gpushader4" ],
# GL_EXT_pixel_buffer_object
[ "PIXEL_PACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ],