if(no_swizzle < 0)
no_swizzle = debug_get_bool_option("NV40_NO_SWIZZLE", FALSE); /* this will break things on nv30 */
- if (!util_is_pot(pt->width0) ||
- !util_is_pot(pt->height0) ||
- !util_is_pot(pt->depth0) ||
+ if (!util_is_power_of_two(pt->width0) ||
+ !util_is_power_of_two(pt->height0) ||
+ !util_is_power_of_two(pt->depth0) ||
(!nvfx_screen(pt->screen)->is_nv4x && pt->target == PIPE_TEXTURE_RECT)
)
uniform_pitch = 1;
if(!nvfx_screen(pt->screen)->is_nv4x)
{
assert(pt->target == PIPE_TEXTURE_RECT
- || (util_is_pot(pt->width0) && util_is_pot(pt->height0)));
+ || (util_is_power_of_two(pt->width0) && util_is_power_of_two(pt->height0)));
}
for (unsigned l = 0; l <= pt->last_level; l++)