#if 0
{
GLuint i;
- char buf[100];
for (i = 0; i < vp->num_inputs; i++) {
printf("buffers[%d].pitch = %u\n", i, vbuffer[i].pitch);
printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
printf("vlements[%d].nr_comps = %u\n", i, velements[i].nr_components);
- printf("vlements[%d].format = %s\n", i, pf_sprint_name(buf, velements[i].src_format));
+ printf("vlements[%d].format = %s\n", i, pf_name(velements[i].src_format));
}
}
#endif