mesa: Remove warning that geometry shader support is experimental.
authorPaul Berry <stereotype441@gmail.com>
Tue, 8 Oct 2013 22:02:10 +0000 (15:02 -0700)
committerPaul Berry <stereotype441@gmail.com>
Sat, 12 Oct 2013 15:58:02 +0000 (08:58 -0700)
Geometry shader support is now working well, and adequately piglit
tested.  There are just a few piglit failures left to fix.  So there's
no need for an "experimental" warning anymore.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
src/mesa/main/shaderapi.c

index 4c0484aaf0c9253eb13de5624a50d7425e633b75..d3677c8516b5c9b73cd2e5bf88cb0463d9c78a87 100644 (file)
@@ -743,12 +743,6 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
    if (!sh)
       return;
 
-   /* Geometry shaders are not yet fully supported, so issue a warning message
-    * if we're compiling one.
-    */
-   if (sh->Type == GL_GEOMETRY_SHADER)
-      printf("WARNING: Geometry shader support is currently experimental.\n");
-
    options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)];
 
    /* set default pragma state for shader */