}
}
-static unsigned shader_io_get_unique_index(gl_varying_slot slot)
-{
- /* handle patch indices separate */
- if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
- return 0;
- if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
- return 1;
- if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
- return 2 + (slot - VARYING_SLOT_PATCH0);
-
- if (slot == VARYING_SLOT_POS)
- return 0;
- if (slot == VARYING_SLOT_PSIZ)
- return 1;
- if (slot == VARYING_SLOT_CLIP_DIST0)
- return 2;
- /* 3 is reserved for clip dist as well */
- if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
- return 4 + (slot - VARYING_SLOT_VAR0);
- unreachable("illegal slot in get unique index\n");
-}
-
static void set_llvm_calling_convention(LLVMValueRef func,
gl_shader_stage stage)
{
module && !module->nir;
}
+static inline unsigned shader_io_get_unique_index(gl_varying_slot slot)
+{
+ /* handle patch indices separate */
+ if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
+ return 0;
+ if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
+ return 1;
+ if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
+ return 2 + (slot - VARYING_SLOT_PATCH0);
+ if (slot == VARYING_SLOT_POS)
+ return 0;
+ if (slot == VARYING_SLOT_PSIZ)
+ return 1;
+ if (slot == VARYING_SLOT_CLIP_DIST0)
+ return 2;
+ /* 3 is reserved for clip dist as well */
+ if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
+ return 4 + (slot - VARYING_SLOT_VAR0);
+ unreachable("illegal slot in get unique index\n");
+}
+
#endif