}
+static struct pipe_surface *
+llvmpipe_create_surface(struct pipe_context *pipe,
+ struct pipe_resource *pt,
+ const struct pipe_surface *surf_tmpl)
+{
+ struct pipe_surface *ps;
+
+ if (!(pt->bind & (PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET)))
+ debug_printf("Illegal surface creation without bind flag\n");
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (ps) {
+ pipe_reference_init(&ps->reference, 1);
+ pipe_resource_reference(&ps->texture, pt);
+ ps->context = pipe;
+ ps->format = surf_tmpl->format;
+ if (llvmpipe_resource_is_texture(pt)) {
+ assert(surf_tmpl->u.tex.level <= pt->last_level);
+ assert(surf_tmpl->u.tex.first_layer <= surf_tmpl->u.tex.last_layer);
+ ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
+ ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
+ ps->u.tex.level = surf_tmpl->u.tex.level;
+ ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
+ ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+ }
+ else {
+ /* setting width as number of elements should get us correct renderbuffer width */
+ ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
+ ps->height = pt->height0;
+ ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
+ ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
+ assert(ps->u.buf.first_element <= ps->u.buf.last_element);
+ assert(util_format_get_blocksize(surf_tmpl->format) *
+ (ps->u.buf.last_element + 1) <= pt->width0);
+ }
+ }
+ return ps;
+}
+
+
+static void
+llvmpipe_surface_destroy(struct pipe_context *pipe,
+ struct pipe_surface *surf)
+{
+ /* Effectively do the texture_update work here - if texture images
+ * needed post-processing to put them into hardware layout, this is
+ * where it would happen. For llvmpipe, nothing to do.
+ */
+ assert(surf->texture);
+ pipe_resource_reference(&surf->texture, NULL);
+ FREE(surf);
+}
+
+
void
llvmpipe_init_surface_functions(struct llvmpipe_context *lp)
{
- lp->pipe.resource_copy_region = lp_resource_copy;
lp->pipe.clear_render_target = util_clear_render_target;
lp->pipe.clear_depth_stencil = util_clear_depth_stencil;
+ lp->pipe.create_surface = llvmpipe_create_surface;
+ lp->pipe.surface_destroy = llvmpipe_surface_destroy;
+ /* These two are not actually functions dealing with surfaces */
+ lp->pipe.resource_copy_region = lp_resource_copy;
lp->pipe.blit = lp_blit;
}
}
-static struct pipe_surface *
-llvmpipe_create_surface(struct pipe_context *pipe,
- struct pipe_resource *pt,
- const struct pipe_surface *surf_tmpl)
-{
- struct pipe_surface *ps;
-
- if (!(pt->bind & (PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET)))
- debug_printf("Illegal surface creation without bind flag\n");
-
- ps = CALLOC_STRUCT(pipe_surface);
- if (ps) {
- pipe_reference_init(&ps->reference, 1);
- pipe_resource_reference(&ps->texture, pt);
- ps->context = pipe;
- ps->format = surf_tmpl->format;
- if (llvmpipe_resource_is_texture(pt)) {
- assert(surf_tmpl->u.tex.level <= pt->last_level);
- assert(surf_tmpl->u.tex.first_layer <= surf_tmpl->u.tex.last_layer);
- ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
- ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
- ps->u.tex.level = surf_tmpl->u.tex.level;
- ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
- ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
- }
- else {
- /* setting width as number of elements should get us correct renderbuffer width */
- ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
- ps->height = pt->height0;
- ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
- ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
- assert(ps->u.buf.first_element <= ps->u.buf.last_element);
- assert(util_format_get_blocksize(surf_tmpl->format) *
- (ps->u.buf.last_element + 1) <= pt->width0);
- }
- }
- return ps;
-}
-
-
-static void
-llvmpipe_surface_destroy(struct pipe_context *pipe,
- struct pipe_surface *surf)
-{
- /* Effectively do the texture_update work here - if texture images
- * needed post-processing to put them into hardware layout, this is
- * where it would happen. For llvmpipe, nothing to do.
- */
- assert(surf->texture);
- pipe_resource_reference(&surf->texture, NULL);
- FREE(surf);
-}
-
-
static void *
llvmpipe_transfer_map( struct pipe_context *pipe,
struct pipe_resource *resource,
{
pipe->transfer_map = llvmpipe_transfer_map;
pipe->transfer_unmap = llvmpipe_transfer_unmap;
-
+
pipe->transfer_flush_region = u_default_transfer_flush_region;
pipe->transfer_inline_write = u_default_transfer_inline_write;
-
- pipe->create_surface = llvmpipe_create_surface;
- pipe->surface_destroy = llvmpipe_surface_destroy;
}