/**
- * Specify which color buffer(s) to draw into for the first color output.
- * Recall that fragment programs can write to multiple outputs.
+ * Called by glDrawBuffer().
+ * Specify which renderbuffer(s) to draw into for the first color output.
+ * <buffer> can name zero, one, two or four renderbuffers!
* \sa _mesa_DrawBuffersARB
*
- * \param buffer color buffer, such as GL_LEFT or GL_FRONT_AND_BACK.
+ * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
*/
void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)
/**
- * Called by glDrawBuffersARB; specifies the destination color buffers
+ * Called by glDrawBuffersARB; specifies the destination color renderbuffers
* for N fragment program color outputs.
* \sa _mesa_DrawBuffer
+ * \param n number of outputs
+ * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
+ * names cannot specify more than one buffer. For example,
+ * GL_FRONT_AND_BACK is illegal.
*/
void GLAPIENTRY
_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
/**
- * Set the color buffer source for reading pixels.
- *
- * \param mode color buffer.
- *
- * \sa glReadBuffer().
- *
+ * Called by glReadBuffer to set the source renderbuffer for reading pixels.
+ * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
*/
void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)