mesa: add compressed_fetch_func typedef
authorBrian Paul <brianp@vmware.com>
Sat, 8 Dec 2012 22:19:44 +0000 (15:19 -0700)
committerBrian Paul <brianp@vmware.com>
Fri, 14 Dec 2012 13:33:07 +0000 (06:33 -0700)
This is a first step in removing the swrast-related code in core
Mesa's texture compression files.

src/mesa/main/texcompress.h

index 359b9168a2cf91ba4f977858cbf20e2eabcb056b..7e3de0e9d5b84c3ad8d3630904790c62c513da1b 100644 (file)
@@ -48,6 +48,15 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
                                gl_format mesaFormat,
                                GLsizei width, const GLubyte *image);
 
+
+/** A function to fetch one texel from a compressed texture */
+typedef void (*compressed_fetch_func)(const GLubyte *map,
+                                      const GLuint imageOffsets[],
+                                      GLint rowStride,
+                                      GLint i, GLint j, GLint k,
+                                      GLfloat *texel);
+
+
 extern void
 _mesa_decompress_image(gl_format format, GLuint width, GLuint height,
                        const GLubyte *src, GLint srcRowStride,