/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
*/
struct gl_vertex_program_state
{
- GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */
- GLboolean _Enabled; /**< Enabled and valid program? */
+ GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
+ GLboolean _Enabled; /**< Enabled and _valid_ user program? */
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
- struct gl_vertex_program *Current; /**< user-bound vertex program */
+ struct gl_vertex_program *Current; /**< User-bound vertex program */
- /** Currently enabled and valid program (including internal programs
- * and compiled shader programs).
+ /** Currently enabled and valid vertex program (including internal programs,
+ * user-defined vertex programs and GLSL vertex shaders).
+ * This is the program we must use when rendering.
*/
struct gl_vertex_program *_Current;
struct gl_fragment_program_state
{
GLboolean Enabled; /**< User-set fragment program enable flag */
- GLboolean _Enabled; /**< Fragment program enabled and valid? */
- GLboolean _Active;
+ GLboolean _Enabled; /**< Enabled and _valid_ user program? */
struct gl_fragment_program *Current; /**< User-bound fragment program */
- /** Currently enabled and valid program (including internal programs
- * and compiled shader programs).
+ /** Currently enabled and valid fragment program (including internal programs,
+ * user-defined fragment programs and GLSL fragment shaders).
+ * This is the program we must use when rendering.
*/
struct gl_fragment_program *_Current;
/** Should fixed-function texturing be implemented with a fragment prog? */
GLboolean _MaintainTexEnvProgram;
GLboolean _UseTexEnvProgram;
+ GLboolean _Active; /**< Use internal texenv program? */
/** Program to emulate fixed-function texture env/combine (see above) */
struct gl_fragment_program *_TexEnvProgram;