switch (var->data.interpolation) {
case INTERP_MODE_NONE:
/* If a gl_FrontColor or gl_BackColor input has no interp
- * qualifier, then flag it for glShadeModel() handling by the
- * driver.
+ * qualifier, then if we're using glShadeModel(GL_FLAT) it
+ * needs to be flat shaded.
*/
switch (var->data.location) {
case VARYING_SLOT_COL0:
case VARYING_SLOT_COL1:
case VARYING_SLOT_BFC0:
case VARYING_SLOT_BFC1:
- BITSET_SET(c->shade_model_flags, i);
- break;
+ if (c->fs_key->shade_model_flat) {
+ BITSET_SET(c->flat_shade_flags, i);
+ vir_MOV_dest(c, c->undef, vary);
+ return vir_MOV(c, r5);
+ } else {
+ return vir_FADD(c, vir_FMUL(c, vary,
+ c->payload_w), r5);
+ }
default:
break;
}
bool sample_alpha_to_coverage;
bool sample_alpha_to_one;
bool clamp_color;
+ bool shade_model_flat;
uint8_t nr_cbufs;
uint8_t swap_color_rb;
/* Mask of which render targets need to be written as 32-bit floats */
uint32_t uniforms_array_size;
/* Booleans for whether the corresponding QFILE_VARY[i] is
- * flat-shaded. This doesn't count gl_FragColor flat-shading, which is
- * controlled by shader->color_inputs and rasterizer->flatshade in the
- * gallium driver.
+ * flat-shaded. This includes gl_FragColor flat-shading, which is
+ * customized based on the shademodel_flat shader key.
*/
BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
- /* Booleans for whether the corresponding QFILE_VARY[i] uses the
- * default glShadeModel() behavior.
- */
- BITSET_WORD shade_model_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
-
struct v3d_ubo_range *ubo_ranges;
bool *ubo_range_used;
uint32_t ubo_ranges_array_size;
struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
- /* Bitmask for whether the corresponding input is flat-shaded,
- * independent of rasterizer (gl_FragColor) flat-shading.
+ /* Bitmask for whether the corresponding input is flat-shaded.
*/
BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
- /* Bitmask for whether the corresponding input uses the default
- * glShadeModel() behavior.
- */
- BITSET_WORD shade_model_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
bool writes_z;
bool discard;
memcpy(prog_data->flat_shade_flags, c->flat_shade_flags,
sizeof(c->flat_shade_flags));
- memcpy(prog_data->shade_model_flags, c->shade_model_flags,
- sizeof(c->shade_model_flags));
}
uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler,
flags.flat_shade_flags_for_varyings_v024 =
vc5->prog.fs->prog_data.fs->flat_shade_flags[0] & 0xfffff;
-
- if (vc5->rasterizer->base.flatshade) {
- flags.flat_shade_flags_for_varyings_v024 |=
- vc5->prog.fs->prog_data.fs->shade_model_flags[0] & 0xfffff;
- }
}
}
}
key->light_twoside = vc5->rasterizer->base.light_twoside;
+ key->shade_model_flat = vc5->rasterizer->base.flatshade;
struct vc5_compiled_shader *old_fs = vc5->prog.fs;
vc5->prog.fs = vc5_get_compiled_shader(vc5, &key->base);
vc5->dirty |= VC5_DIRTY_COMPILED_FS;
if (old_fs &&
- (vc5->prog.fs->prog_data.fs->flat_shade_flags !=
- old_fs->prog_data.fs->flat_shade_flags ||
- (vc5->rasterizer->base.flatshade &&
- vc5->prog.fs->prog_data.fs->shade_model_flags !=
- old_fs->prog_data.fs->shade_model_flags))) {
+ vc5->prog.fs->prog_data.fs->flat_shade_flags !=
+ old_fs->prog_data.fs->flat_shade_flags) {
vc5->dirty |= VC5_DIRTY_FLAT_SHADE_FLAGS;
}
vc5_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct vc5_context *vc5 = vc5_context(pctx);
- struct vc5_rasterizer_state *rast = hwcso;
-
- if (vc5->rasterizer && rast &&
- vc5->rasterizer->base.flatshade != rast->base.flatshade) {
- vc5->dirty |= VC5_DIRTY_FLAT_SHADE_FLAGS;
- }
-
vc5->rasterizer = hwcso;
vc5->dirty |= VC5_DIRTY_RASTERIZER;
}