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vbo: add comment that vbo_save_vertex_list::buffer_offset is in bytes
author
Brian Paul
<brianp@vmware.com>
Fri, 12 Jan 2018 16:57:29 +0000
(09:57 -0700)
committer
Brian Paul
<brianp@vmware.com>
Wed, 17 Jan 2018 18:17:56 +0000
(11:17 -0700)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/vbo/vbo_save.h
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diff --git
a/src/mesa/vbo/vbo_save.h
b/src/mesa/vbo/vbo_save.h
index 32782b13e70b17f523c7194c6da9d83eafdba12d..9d13e0aa18d5d952633fc6fd35213744a5069508 100644
(file)
--- a/
src/mesa/vbo/vbo_save.h
+++ b/
src/mesa/vbo/vbo_save.h
@@
-73,7
+73,7
@@
struct vbo_save_vertex_list {
fi_type *current_data;
GLuint current_size;
- GLuint buffer_offset;
+ GLuint buffer_offset;
/**< in bytes */
GLuint vertex_count;
GLuint wrap_count; /* number of copied vertices at start */
GLboolean dangling_attr_ref; /* current attr implicitly referenced