rect->x0 = util_format_get_nblocksx(pt->format, x) << mt->ms_x;
rect->y0 = util_format_get_nblocksy(pt->format, y) << mt->ms_y;
- rect->x1 = rect->x0 + (w << mt->ms_x);
- rect->y1 = rect->y0 + (h << mt->ms_y);
+ rect->x1 = rect->x0 + (util_format_get_nblocksx(pt->format, w) << mt->ms_x);
+ rect->y1 = rect->y0 + (util_format_get_nblocksy(pt->format, h) << mt->ms_y);
+
+ /* XXX There's some indication that swizzled formats > 4 bytes are treated
+ * differently. However that only applies to RGBA16_FLOAT, RGBA32_FLOAT,
+ * and the DXT* formats. The former aren't properly supported yet, and the
+ * latter avoid swizzled layouts.
+
+ if (mt->swizzled && rect->cpp > 4) {
+ unsigned scale = rect->cpp / 4;
+ rect->w *= scale;
+ rect->x0 *= scale;
+ rect->x1 *= scale;
+ rect->cpp = 4;
+ }
+ */
}
void
tx->nblocksy = util_format_get_nblocksy(pt->format, box->height);
define_rect(pt, level, box->z, box->x, box->y,
- tx->nblocksx, tx->nblocksy, &tx->img);
+ box->width, box->height, &tx->img);
ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0,
tx->base.layer_stride * tx->base.box.depth, NULL,
!util_is_power_of_two_or_zero(pt->width0) ||
!util_is_power_of_two_or_zero(pt->height0) ||
!util_is_power_of_two_or_zero(pt->depth0) ||
- util_format_is_compressed(pt->format) ||
- util_format_is_float(pt->format) || mt->ms_mode) {
+ mt->ms_mode) {
mt->uniform_pitch = util_format_get_nblocksx(pt->format, w) * blocksz;
mt->uniform_pitch = align(mt->uniform_pitch, 64);
if (pt->bind & PIPE_BIND_SCANOUT) {
}
}
- if (!mt->uniform_pitch)
+ if (util_format_is_compressed(pt->format)) {
+ // Compressed (DXT) formats are packed tightly. We don't mark them as
+ // swizzled, since their layout is largely linear. However we do end up
+ // omitting the LINEAR flag when texturing them, as the levels are not
+ // uniformly sized (for POT sizes).
+ } else if (!mt->uniform_pitch) {
mt->swizzled = true;
+ }
size = 0;
for (l = 0; l <= pt->last_level; l++) {