struct pipe_framebuffer_state *fb = &ctx->framebuffer;
UINT clearMask = 0;
- int layers = 0;
+ unsigned layers = 0;
if (!swr_check_render_cond(pipe))
return;
if (fb->cbufs[i] && (buffers & (PIPE_CLEAR_COLOR0 << i))) {
clearMask |= (SWR_ATTACHMENT_COLOR0_BIT << i);
layers = std::max(layers, fb->cbufs[i]->u.tex.last_layer -
- fb->cbufs[i]->u.tex.first_layer + 1);
+ fb->cbufs[i]->u.tex.first_layer + 1u);
}
}
if (buffers & PIPE_CLEAR_DEPTH && fb->zsbuf) {
clearMask |= SWR_ATTACHMENT_DEPTH_BIT;
layers = std::max(layers, fb->zsbuf->u.tex.last_layer -
- fb->zsbuf->u.tex.first_layer + 1);
+ fb->zsbuf->u.tex.first_layer + 1u);
}
if (buffers & PIPE_CLEAR_STENCIL && fb->zsbuf) {
clearMask |= SWR_ATTACHMENT_STENCIL_BIT;
layers = std::max(layers, fb->zsbuf->u.tex.last_layer -
- fb->zsbuf->u.tex.first_layer + 1);
+ fb->zsbuf->u.tex.first_layer + 1u);
}
#if 0 // XXX HACK, override clear color alpha. On ubuntu, clears are
((union pipe_color_union *)color)->f[3] = 1.0; /* cast off your const'd-ness */
#endif
- for (int i = 0; i < layers; ++i) {
+ for (unsigned i = 0; i < layers; ++i) {
swr_update_draw_context(ctx);
SwrClearRenderTarget(ctx->swrContext, clearMask, i,
color->f, depth, stencil,
// Mask out the attachments that are out of layers.
if (fb->zsbuf &&
- fb->zsbuf->u.tex.last_layer - fb->zsbuf->u.tex.first_layer <= i)
+ (fb->zsbuf->u.tex.last_layer <= fb->zsbuf->u.tex.first_layer + i))
clearMask &= ~(SWR_ATTACHMENT_DEPTH_BIT | SWR_ATTACHMENT_STENCIL_BIT);
for (unsigned c = 0; c < fb->nr_cbufs; ++c) {
const struct pipe_surface *sf = fb->cbufs[c];
- if (sf && sf->u.tex.last_layer - sf->u.tex.first_layer <= i)
+ if (sf && (sf->u.tex.last_layer <= sf->u.tex.first_layer + i))
clearMask &= ~(SWR_ATTACHMENT_COLOR0_BIT << c);
}
}